![]() With different Armor, Ships, and Perks different from the Robots you could play as. (Assuming what you mean as you can also play as Humanity as well.) It would be amazing although i doupt that this will be in-game. There has to be some story to the fact that where did all of the Humans go once Earth was destroyed? (Besides the CEO. There has to be some type of Human rebellion against the CEOs.) Even though the concept of Robots rebelling against Humanity in space is quite werid, a Humanity vs. ![]() Robots would be a fine addition in generally my opinion. The concept of EA In space is quite huge with alot of questions. But will there be Aliens in the game aswell? The idea of whether we are alone in the Universe or we aren't, Both ideas are equally terrifing. Let’s hope it becomes more user-friendly as time goes on.I feel like this might be answered for when we play the game for ourselves :).Īlso I am too a bit curious what role planets will play in the game. I’m going to keep an eye on the game, though. However, it doesn’t make any effort to explain itself, leaving me unsure as to how I’m supposed to even play. It has a great concept and some extremely cool gameplay mechanics. Overall, E xecutive Assault 2 is not something I currently enjoy playing, but that could definitely change as development moves along. The single-player mode also offers difficulty options for the AI, ranging from ‘are they awake?’ to ‘make it stop!’ Trust me, waiting for some ships to be built while you’re getting torn to pieces isn’t exactly a joyous experience. For instance, you can massively reduce the amount of time it takes to build things. You can tweak various aspects of the game in both single-player and multiplayer too. The current single-player mode doesn’t really offer anything to sink your teeth into for long, even though it has a good amount of options. There’s definitely a lot of room for a fun campaign that takes elements of the current CEO vs CEO design and transforms it into some enthralling gameplay. This Game Could Shape Up To Be Really SomethingĮxecutive Assault 2 has a story mode in the works, and due to the nature of the game, I’m pretty excited to see how it turns out. While Executive Assault 2 isn’t likely to attract anyone purely interested in FPS games, the combat is certainly functional. As far as movement and aiming go, it’s exactly as you’d expect. The guns are of the laser variety, and if you have a light sensitivity, you’re absolutely not going to be able to look at your screen when you fire them. On the action front, all troops, robots, and even CEOs are armed with guns. ![]() Strategy fans should be very pleased with the available options in regards to tactical considerations. You can also choose the exact power distribution of your base in order to best suit your needs. For instance, while the cruisers turn extremely slowly, they’re much more helpful in protecting your base during an assault than the smaller starfighters are. And there’s also a wide variety of different ships that are useful in certain circumstances. There’s a large amount of variability and customization options for your base. Suffice to say, Executive Assault 2 is extremely complicated. Executive Assault 2 Barely Explains Anything ![]()
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